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About this book
Shows us how a theory of emergence (ie. the ubiquitous feature of the world around us) can predict many complex behaviours, and has much to teach us about life, the mind and organisations. This is a book that will have important ramifications for every aspect of human intellectual endeavour.
Contents
Before we proceed; Games and numbers; Maps, game theory, and computer-based modelling; Checkers; Neural nets; Toward a general setting; Constrained generating procedures; Samuel's checkersplayer and other models as Cgps; Variation; Levels of description; Metaphor and innovation; Closing
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